About Me
I design experiences that people can move through, touch, and take with them.
I design interactive and spatial experiences for themed attractions, museums, and live environments. My work focuses on how people move through space, make choices, and engage with systems in the real world.
With a background in engineering and themed entertainment design, I approach projects from both creative and practical perspectives. I work at the intersection of story, technology, and physical fabrication, focusing on how ideas become experiences that are realistic to build, install, and maintain.
I’m especially drawn to projects that invite participation rather than observation. Whether designing a role-based museum experience, a multiplayer exhibit system, or a spatial prototype, my goal is to create experiences that feel intuitive to use, meaningful to explore, and grounded in the real world.
How I Build Experiences
Story First
Every project starts with a moment I want someone to experience. The systems and visuals come later.
Prototype Early
Prototypes, tests, and experiments are how I find what actually works, not just what looks good.
Build for Reality
I design with fabrication, guest flow, and real-world constraints in mind, not just screens and renders.
If you'd like to collaborate or talk about building something, I'd love to connect.