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Building story-driven systems for real-world environments

Premier Projects

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Society of Storykeepers

Museum Engagement Framework

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HAAF Micro-Museum

Airport Exhibit Design

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Multiplayer Exhibit System

MoA Kart

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Historic Site Interpretation

Beach Institute

Experience

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Engineering (BS)

Themed Entertainment Design (MFA)

Spatial Design Lead

Fabrication Engineering & Tech Lead (NDA)

Interactive Exhibit Design Intern

Game Designer

Project Manager

Additional Work

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Sailing with Geotraces

Science Interactive

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The Cursed Bear

Spatial Game

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Artifact Adventure

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Exhibit Prototype

Core Practices

Experience Design

Shaping how guests move, choose, and engage

  • Guest Journey Mapping

  • Role-Based Design

  • Interpretive Planning

  • Narrative Framing

Systems and Interaction

Building systems that make experiences respond

  • Unity

  • Multiplayer Logic

  • Interaction Modeling

  • Real-Time Feedback Systems

Spatial and
Buildable Design

Transforming ideas into a physical, tangible form

  • Rhino and Revit

  • Layout Planning

  • Fabrication-Aware Design

  • Accessibility and Maintenance Considerations

Leadership and Collaboration

Aligning creative vision with real-world production

  • Cross-Disciplinary Coordination

  • Client Communication

  • Team Leadership

  • Iterative Development

Let's Build Something

Currently open to internships, studio collaboration, and early-career roles

© 2026 by Jared Yost

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